Fast? Check. Utility? Check. Damage? Check. Survival? ....Maybe..?
The javelin isn't only the most mobile, but it is by far, the fastest javelin.
Jump, do the triple dash, fly for a second, and then land on the ground to reset your dash. This allows you to cover double the distance that any other javelin can in the same time. Note though, while this is very useful in freeplay or solo sessions, your teammates may not appreciate being forced into "moving in X seconds", without getting to see anything, or missing the opportunity to kill everything on the way to the goal.
As for in-depth combat, while this javelin seems highly melee-oriented, and a squishy, high-risk high-return damage dealer (which it of course can be), the interceptor is actually capable of being an “emergency button” for your entire squad. The ultimate, which may seem like a “melee berserker” mode, can be used to resurrect your entire squad, thanks to the long uptime of invulnerability it provides. Pop your ultimate and go repair your squad javelins! Ultimate upkeep is a breeze once you gear up properly late game.
Strength-wise, the Interceptor's gears are comparatively weaker than that of the other javelins, but its true strength comes from the unique playstyle it has access to, once you have access to masterwork gear.
Shotgun. Dashing increases this weapon’s damage by 50% for 20 seconds. Stacks to 3. The Interceptor can activate all 3 stacks of the passive in one triple-dash, and works very well in the close-quarters the javelin may already be fighting in.
Interceptor Component. "Dashing 3 times refills the equipped weapon magazine." This component allows the interceptor to have a unique playstyle, free from the constrictions of ammunition or melee range. A triple dash instantly refills the clip without the need of a reload, allowing the Interceptor to have much more flexibility in choosing its loadout. I personally am a fan of using weapons that have ammunition as its bottleneck, such as the Devastator (extreme area-of-effect damage sniper rifle, but only 1 shot per clip, for a total of 5 rounds), Vengeance (fast-firing shotgun, but fires 2 rounds per blast, reducing the effective clip size to 3), or any Machine Pistols (Very high effective firepower, but limited by its small ammo capacity).
The following abilities can be used by this Javelin.
Upgraded Cryo Glaive: Freezing device locks onto _ targets.
Upgraded Cluster Mine: Deploys bundle of proximity mines.
Upgraded Sparking Spear: Explosive melee attack.
Thrown gadget that deploys a bundle of explosive proximity mines.
Locks onto a maximum of _ targets, then throws a freezing device.
Charged melee attack that causes the target to explode after 4 seconds, triggers a larger explosion on death.
Powerfully charged throwing star that melts through armor.
Breaks you and allies free of all status effects.
Upgraded Spark Dash - Combo Effect: Aura.
Upgraded Searching Glaive: Thrown gadget seeks out target.
Upgraded Plasma Star: Throwing star that melts through armor.
Thrown gadget seeks and destroys targets.
Upgraded Venom Bomb: Drenches target area in acid.
Upgraded Wraith Strike: Projects ghost to target.
Interceptor gathers strength, then charges target, damaging everything on path. Aura Combo.
Upgraded Tempest Strike - Combo Effect: Aura.
Locks onto a target, reducing their resistances by 33%. If enemy is defeated, effect jumps to another.
Powerful close-range melee strike that electrically charges the enemy. Aura Combo.
Thrown bomb drenches target area in acid for 5 seconds.
Sprays a powerful cone of acid in front of the Interceptor.
Upgraded Venom Spray: Sprays a cone of acid.
Interceptor projects a ghost of itself that can warp up to 3 targets.