Tier 1

Target gets -3 Armor.


+10 Armor.


+21 Attack Damage.


+15% Magic Resistance.

Embarrassment of Riches

Neutral rounds offer one additional item choice.

Brooch of the Martyr

+50% Mana gained from receiving damage.

Gloves of Haste

+20 Attack Speed

Soul Sucking Syphon

Allied units 1 cell away from Warlocks heal for 25% of all damage caused by abilities and items.

Strange Bedfellows

Demon Hunters gain +30% Pure Damage for each unique allied Demon Unit.

Tranquil Boots

+100% Move Speed. +16 Health Regen.

Unstable Reactor

Allied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away.

Vitality Booster

+250 Health.

Tier 2
Aegis of the Immortal

Prevent your next loss of life and destroy Aegis. Win streaks are preserved.

Age of Chivalry

Non-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away.

Arcane Boots

When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away. (Once per battle)

Blade Mail

Reflect 30% of damage taken back to the attacker.

Blink Dagger

Teleport to the enemy farthest away from equipped hero and gain 50 mana. (15 second cooldown)

Brooch of the Aggressor

+100% Mana gained from attacks.

Completing the Cycle

When a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds.

Coordinated Assault

Troll units give +25 Attack Speed to allies 1 cell away.

Fall From Grace

Human units count as Heartless when counting Alliances.

Forged in Battle

Brawny units start the round with +50 Max Health for every unit they have killed.

Indomitable Will

Debuffs last 50% as long on Human units.

Mask of Madness

Hero is silenced. +10% Lifesteal. +40 Attack Speed.

Octarine Essence

Reduces ability cooldown by 50%.

Silver Lining

Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.


Quality of items from neutral rounds are offered from 1 wave higher.

Summoning Stone

Allied summoned units have +150 Health and +30 Attack Speed.

Tooth and Claw

Savage units apply a stackable 10 damage per second bleed on attack.


Warriors survive for an extra 2 seconds after receiving a killing blow.

Big-Time Contract

Equipped unit is Blood-bound in addition to its other types.

Tier 3
A Higher Class of Criminal

Units in shop offered as if you were 1 level higher.

Check the Bodies

Scrappy units have a 20% chance of producing 1 gold when they kill an enemy.

Dragon's Hoard

Dragon units gain 1% Attack Damage for every gold you own at the beginning of combat.

Elusive Targets

Elusive units are invisible for the first 3 seconds of a fight.

Eye of Skadi

+400 Health. Slows enemies on attack.

Final Flash

Mages reset their cooldown and get full mana when below 30% health.

Font of Creation

Primordial units spawn Eidolons on death. Eidolons are weak ranged Primordial units that don't spawn Eidolons.

Hood of Defiance

+50% Magic Resistance. +10 Health Regen.

Hunter's Focus

Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target.


When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health. (once per battle)

Pocket Sand

Assassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked).


Units attacking Scaled units take 80 damage/sec for 3 seconds. This timer resets each time the scaled unit is attacked.

Sacred Relic

+60 Attack Damage.

Shaman Pluck

Units attacking a Shaman have a 17% chance of being turned into a chicken.

Skull Basher

+25 Attack Damage. 25% chance to stun targets for 1.5s.


+250 Health. 50% chance to block 70 damage when attacked.

Wicked Intent

Opponent's healing is reduced by 25% per unique Heartless unit you have.

Force Staff

Push an enemy unit 6 cells in a random direction. (10s cooldown)

Tier 4
Battle Fury

MELEE ONLY. Melee attacks cleave 30% damage to nearby units.

Black King Bar

Equipped hero becomes Magic Immune for 7 seconds once the first enemy has 100% mana. (once per battle)


+80 Attack Damage. 30% chance to Critical Hit for 235% damage.


Deal 800 damage to a random enemy unit that has 50% or less Health. (once per battle)

Friends and Family Discount

All units are 1 gold cheaper.


25% chance on attack to cast chain lightning for 100 damage to 4 targets.

Moon Shard

+80 Attack Speed.

Pipe of Insight

+50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)


Burns enemies up to 2 cells away for 60 damage per second.

Refresher Orb

Refresh all cooldowns and restore 50 mana after casting an ability. (once per battle)

Vicious Intent

Each of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you.

Scythe of Vyse

When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)

Tier 5
Assault Cuirass

Equipped hero and adjacent allies have +15 Attack Speed and +10 Armor. Adjacent enemies have -15 Attack Speed and -10 Armor.


+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5 seconds. Attacks against the silenced hero can't miss and crit for 140%. (10 second cooldown)

Desperate Measures

Your units gain +1% Attack Damage and 1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken.

Divine Rapier

+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier.

Expanded Roster

+1 Unit cap.

Heart of Tarrasque

+1000 Health. Regenerate 2% of Max Health every 1 second.


The first reroll each round is free.

Shiva's Guard

+10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4 seconds. (once per battle)

More Guides for Dota Underlords