Patch Notes for Dota Underlords - July 4th, 2019

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Posted on July 4th, 2019, 01:55 PM by Jeremy Meisnitzer

This patch brings a lot of bug fixes and a brand new leaderboard for ranking the top players.

There were two patches today and below are the full patch notes for both.

Second Update of the Day

Bug Fixes:
  • Fixed crash when loading into a match.
  • Fixed Druid Alliance not upgrading Druids correctly.
  • Fixed Win/Loss record updating at the wrong time.
  • Fixed an item regression - effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.

The Large Update:

GENERAL:
  • Added Scoreboard. Defaults to TAB on the PC.
  • Added Leaderboards. Welcome, Lords of White Spire.
  • Further lighting tweaks to the board to brighten it up.
  • Update Notes can now be found from inside the game.
  • Season Info: Heroes’ Ability info now shows damage type
  • New Kill Streak FX.
  • Unit VO is now spatialized (Audio will closely match where the unit is located).
  • Enabled additional sounds in unit combat.
  • Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
  • Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
  • Many UI improvements have been done.
  • Added description of how the Hero Pool works to the Season Info UI.
  • Hero stat changes from basic items is now shown during combat as well during preparing.
  • Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.
MOBILE:
  • Added Battery Status.
  • Fixed play/pause buttons disappearing.
  • Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
  • Added Battery Saver mode.
  • Can now query a hero's ability from the shop.
  • More performance improvements.
GAMEPLAY:
  • Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.
  • Fixed Techies planting their bomb in the wrong location.
  • Fixed all known AI Pathing issues.
  • Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
  • Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
  • Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
Reworked Streaks:
  • Lose streak gold:
  • From:
    • 3-4 losses – 1 gold
    • 5-6 losses – 2 gold
    • 7+ losses – 3 gold
  • To:
    • 3-4 losses – 1 gold
    • 5+ losses – 2 gold
  • Win streak gold:
  • From:
    • 3-4 losses – 1 gold
    • 5-6 losses – 2 gold
    • 7+ losses – 3 gold
  • To:
    • 3-4 losses – 1 gold
    • 5-6 losses – 2 gold
    • 7 wins – 3 gold
    • 8 wins – 4 gold
  • Win streaks reset at 8 wins.
Item Changes:
  • Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)
  • Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
  • Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.
  • Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
  • Shaman Pluck: Chance increased from 5% to 17%.
  • Blink Dagger:
    • Now generates 50 mana when activated.
    • Cooldown reduced from 60s to 15s.
  • Tooth and Claw: Fixed not stacking correctly.
  • Coordinated Assault: It should be truly coordinated since it actually works now.
Hero Changes:
  • Medusa:
    • Split Shot:
      • Now applies item effects on secondary shots.
    • Lycan:
      • Summon Wolves:
        • Fixed not applying health buff correctly.
    • Venomancer:
      • Health increased from [500, 1000, 2000] to [550, 1100, 2200]
      • Summon Plague Ward:
        • Summon Count increased from 1 Ward to [1, 2, 4] Wards.
        • Ward is always Rank 1.
        • Cast Point reduced from 0.5s to 0.13s.
        • Cooldown increased from 5 to [5, 6, 7].
        • Wards have 50% magic resistance.
  • Disruptor:
    • Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
  • Static Storm:
    • Also blinds the targets inside the cloud for a 25% miss chance.
  • Mr. Warlock:
    • Shadow Word:
      • Cast Point reduced from 0.5s to 0.4s.
      • Cooldown reduced from 20s to 6s.
      • Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
      • Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
      • Duration from 6 seconds to 3 seconds.
    Alliance Changes:
  • Warlock:
    • Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
  • Shaman:
    • Now requires 3 Shamans (up from 2).
    • Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.

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