Loading Screen Tips

Posted on March 31st, 2019 by Jeremy Meisnitzer

A collection of every tip in game tip that appears while the game is loading. Including the minimum player level that they will start appearing.

Status Conditions

A Drained target cannot heal themselves or regenerate Magicka. (5)

A Frozen target is Slowed and cannot regenerate Stamina. (5)

A target On Fire takes continuous fire damage. (5)

A Poisoned target takes continuous poison damage, and their maximum Health is reduced until the end of combat. (5)

A Slowed target attacks and blocks more slowly. (5)

Damage Types

There are four elemental damage types: fire, frost, shock and poison. (5)

Deal enough fire damage to a target in a short time to set them On Fire. (5)

Deal enough frost damage to a target in a short time to Freeze them. (5)

Frost damage also reduces a target's Stamina. Use it against warriors to limit their Abilities. (5)

There are three physical damage types: slashing, cleaving and bashing. (5)

Deal enough poison damage to a target in a short time to Poison them. (5)

Deal enough shock damage to a target in a short time to Drain them. (5)

Shock damage also reduces a target's Magicka. Use it against casters to limit their Spells. (5)

Monster Weaknesses

Ancient Dragons are weak to slashing and shock damage, but resist cleaving and poison damage, as well their breath's damage type. (25)

Bandits are weak to poison damage, but resist frost and shock damage. (0)

Bears are weak to slashing and shock damage, but resist bashing, frost, and poison damage. (0)

Dragons are weak to slashing and frost damage, but resist cleaving, fire, and poison damage. (15)

Dremora Raiders are weak to slashing and frost damage, but resist cleaving, fire, and poison damage. (24)

Dremora Warlocks are weak to slashing and frost damage, but resist cleaving, fire, and shock damage. (24)

Goblin casters are weak to bashing and frost damage, but resist fire and shock damage. (5)

All Goblin warriors are weak to bashing damage and resist poison damage, but additional weaknesses and resistances vary. (0)

Mercenaries are weak to poison damage, but resist cleaving, fire, and frost damage. (0)

Necromancers are weak to poison damage, but resist fire and frost damage. (7)

Nether Liches are weak to slashing and fire damage, but resist all other damage types. (22)

Outcasts are weak to cleaving and shock damage, but resist bashing, fire, and poison damage. (11)

Skeevers are weak to fire damage, but resist shock and poison damage. (0)

Skeletons are weak to bashing and shock damage, immune to poison damage, and resist slashing and fire damage. (0)

Spiders are weak to cleaving and frost damage, but resist slashing, shock, and poison damage. (4)

Spriggans are weak to cleaving and fire damage, but resist bashing, frost, and shock damage. (0)

Thalmor Agents are weak to poison damage, but resist slashing, fire, and shock damage. (10)

Trolls are weak to bashing and fire damage, but resist slashing, frost, and shock damage. (2)

Warmasters are weak to cleaving and poison damage, but resist frost and shock damage. (21)

Wights are weak to cleaving and fire damage, but resist bashing, shock and poison damage. (0)

Wispmothers and Wisps are weak to fire damage, immune to frost damage, and resist poison and all physical damage. (19)

Wolves are weak to slashing and shock damage, but resist bashing, fire, and frost damage. (0)

Equipment

Some pieces of armor have a lower Armor Rating, but provide additional protection against certain damage types. (0)

Some shields have a lower Block Rating, but provide additional protection against certain damage types. (0)

Swords deal slashing damage. Axes deal cleaving damage. Maces and hammers deal bashing damage. (0)

Greatswords, battleaxes and warhammers deal high damage and brutal critical hits. (0)

Daggers, hand axes and light hammers are fast and deal lots of bonus damage on combo attacks. (0)

Longswords, war axes and maces can be used with a shield, or held in two hands for bonus damage. (0)

Spells

Getting hit while casting certain spells, like Fireball or Frostbite, will cancel the spell. (2)

Some spells, like Absorb and Wall of Fire, can be cast instantly and at any time, except when Paralyzed. (2)

Other

Out of combat, your Health does not regenerate on its own. If you are hurt, drink a potion or look for food. (0)

You can change audio settings and toggle virtual joysticks in the Settings Menu. (0)

Perform successive hits on an enemy to deal extra combo damage. This is easier with light weapons such as daggers. (0)

More valuable chests take longer to unlock, and only one can be unlocked at a time. However, you can spend Gems to instantly open a chest at any time. (0)

During combat, tap on your Health bar to instantly open the Potions Menu and access your potions and poisons. (0)

Keep your eyes open for hidden triggers that reveal secret areas. (0)

Broken weapons and armor are far less effective. Visit a blacksmith to have them repaired. (0)

Only one chest can be unlocked at a time. You can use gems to speed this up, or to open other chests in the meantime. (0)

Visit a blacksmith to temper your weapons and armor. Tempering greatly increases effectiveness and durability. (0)

Precious stones like Rubies and Diamonds are used for advanced tempering. Look for them in chests. (5)

Visit a blacksmith to sell or salvage unwanted weapons and armor. Selling can be a great source of gold, but salvaging provides valuable smithing materials. (0)

An upgraded shop has a larger selection of goods for sale and more crafting options. (2)

Your town's Prestige increases with each shop and house you build. More construction options will unlock as your town's Prestige grows. (2)

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